Beginning as a professional drummer on multiple record labels, pursuing freelance illustrating simultaneously, I soon focused upon the digital tools of graphic design. I applied this interest and learning other "first internet bubble" innovations to earning an MFA in Computer Art and gaining skills in IT support, while still performing on records in New York City. Culminating my visual and audio skills, I entered my true calling via digital video production, with love and family — the greatest of hit makers — enhancing the dynamics of all, unceasingly composing our epic soundtrack... our band plays on...

My main professional role has been to create tangible products — films — that inspire the further creation of the final product, virtual gaming worlds. In a way, this is the converse of the usual production process, where its members use technical skills to supply a creation. I use my creativity — making films — to supply others' technical skills. Production team members rely on their intangible creativity, in addition to their technical prowess, to contribute to the value of their collaboration. It has been my primary job to make this sort of intangible creative strength, tangible — very much so like making a great film inspires another's creativity.

Delivering these films has included culling social media for video sources, visual memes, journalistic and academic sources. I am thus very comfortable with social media standards and practices hand-in-hand with what constitutes attractive, clickable content for the very well pop, competitive sport and high(-er) brow culture-informed audience of cutting edge digital game developers.

Through visually distinctive and overt editing choices, citing the history of video, art and animation, I also present below award-winning, independent work to invite conversation and connection with audiences world-wide, having shown in festivals internationally. Video editing can largely be invisible and contemporary motion design can be ubiquitous or not very unique. I fervently adhere to subtle technique when it is the best choice, but can easily and just-as-eagerly step out of mainstream conventions.

2 min. compilation including professional work. Please contact me for more information.


4 min. compilation of titles of mostly documentary work, cropped severely to not infringe upon copyrights et al. Please contact me with any questions.


2 min. compilation of self-produced, indie film festival work. Please contact me for more information.

RS Logo Art Per a non-disclosure agreement, my 12 years of video work at Rockstar Games is not viewable.
Please contact me with any questions.

Please contact me for a detailed account of the influence my video work had upon the developers of the environments, design and overall imagery present in this trailer.


I can speak at length concerning the relationship my behind-the-scenes video development had with the imagery of this trailer.

The following link contains all 8 official trailers for this title. If you wish to view its 16 minutes, I can continue the discussion of my behind-the-scenes involvement with the development these trailers represent: vimeo.com/194967955.

 

WMD, INC.
video short
(3 min.)

screened in

X|FEST EXPERIMENTAL AND ANIMATION FESTIVAL
327 bowery,
new york city

NEW JERSEY FILM FESTIVAL
cape may, nj

MFA COMPUTER ART THESIS EXHIBITION
137 wooster,
new york city

finalist presentation as part of the
4TH ANNUAL INTERNATIONAL BROWSERDAY COMPETITION
cooper union,
new york city

 

LEFT THE RITE
video short
(3 min.)

screened in

NEW JERSEY FILM FESTIVAL
cape may, nj

MFA COMPUTER ART WINTER EXHIBITION (juried group show)
141 west 21st,
new york city

AGGRESSIVELY BORING FILM FESTIVAL
las vegas, nv

EURO UNDERGROUND FILM FESTIVAL
krakow, poland

SEATTLE UNDERGROUND FILM FESTIVAL
seattle, wa

 

LEFT THE RITE animatic
(3 min.)

Created from its storyboard which was also created for the Left the Rite video short

 

SKEBE BABY
music video
Gaijin à Go Go
Sony Music, Japan
(4 min.)

Created initial storyboard along with developing scenes and storyline. Assisted director in editing of final cut.

Skebe Baby was created for broadcast and is available on the Enhanced CD release of Happy 55 Lucky by Sony, Japan artist Gaijin à Go Go.

 

SKEBE BABY animatic
(4 min.)

Created from storyboard of Skebe Baby music video. Storyboard was also created for said video of Sony, Japan artist Gaijin à Go Go.

 

SAY WHAT? Trailer
TV pilot
© Toy Blue Typewriter Productions
(1 min.)

Trailer editor and sound engineer/editor for award-winning TV pilot.

 

4 min. music video of Space Shuttle footage from official NASA documentaries.
A montage tribute to the defunct NASA Space Shuttle program. Yes, the Space Shuttle program could be viewed as nothing much effectively more than space trucking... versus using space exploration funds to support sexier, more visionary interplanetary space travel. Not quite the self–supporting money maker or the means for advancing "space airline" travel, but important and satellites, telescopes and a space station were launched.

Inadvertently edited like a segment on USA Network's classic weekend video show, Night Flight.

 

Part 1
Fellini Introducione
Part 1 of 8 (16 min.)

Part 2

Part 3

Part 4

Part 5

Part 6

Part 7

Part 8
 
Fellini Gestalt. A feature-length montage of Federico Fellini films. These various clips have been edited together via their common elements from one clip to the next. Hopefully the viewer will gain insight into the motifs, visual and otherwise, which are presented almost obsessively throughout Fellini's oeuvre.

I am also interested in presenting a method of developing a narrative through editing derived purely from the disparate source material itself and not from a preconceived script or structure.